Soundings – an interactive sound environment

Here is the design for Soundings, my concept of an interactive sound environment in which visitors influence the sounds while they proceed through the structure (see diagram below). There are five main sections. The first is the circular drum room, with a labyrinth pattern inscribed on the floor. An oculus at the center of the room’s dome lets in light; benches ring the room. Sensors in the floor trigger a variety of subtle percussive sounds. Continue reading →