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Song of Fire » architecture

Entries Tagged as 'architecture'

Music in architecture

Following up on my previous post, I’ve tried to find examples of music as a direct influence on architecture. Apart from concert hall design (which is concerned primarily with acoustic properties), there are surprisingly few examples. The Experience Music Project in Seattle, designed by Frank Gehry, has a Tower of Music built from guitars, drums and keyboards in its lobby. Part of the building’s unique shape seems inspired by a melting, surrealistic red bass with a grid of frets. [Read more →]

A house in the shape of a piano

It’s a commonplace that architecture and music share certain organizational elements: patterns, motifs, rhythm and repetition as structure. What’s less common is the presence of music in architecture. As a challenge, I designed floorplans for houses in the shape of a grand piano, guitar and French horn.

Certain musical elements are carried through the layouts. A five-line music staff inlaid in the floor runs the length of the entry hall into the great room of the piano house; a central courtyard resembles the body of a guitar, with a round fountain where the sounding hole would be.

A circular dining room occupies the heart of the guitar house, with six lines inlaid in the floor extending from the dining room to the fireplace and outlining the base of the neck.

The most ambitious plan is the French horn house. The tubing pattern forms curving counters and inlaid flooring throughout the main living area. The mouthpiece is a planter in a private garden for the master bath.

These were just whimsical experiments to work within the constraints of musical forms with curves. I’ll explore how music affects design in real buildings in another post.

Soundings – an interactive sound environment

Here is the design for Soundings, my concept of an interactive sound environment in which visitors influence the sounds while they proceed through the structure (see diagram below). There are five main sections. The first is the circular drum room, with a labyrinth pattern inscribed on the floor. An oculus at the center of the room’s dome lets in light; benches ring the room. Sensors in the floor trigger a variety of subtle percussive sounds. [Read more →]


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